Tag: Teaching & Learning
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Gamified learning in education: what is it and what are the benefits?
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According to the latest data (Ipsos 2023), there are approximately 3.09 billion active video gamers worldwide, meaning over 40% of our population actively play games That figure has risen by over 1 billion in just seven years. You might also be surprised to learn that 63% of those gamers report playing casual games, think Candy…